![]() ![]() What happens in the "community places" doesn't interfere with our kerbal system at all, things are rolling there in real time even if we are doing nothing or if we advance a thousand years in our system through the timewarpīasically it will be two times, and several placesĪ time that we control in our kerbal system The warp motor allows us to travel at high speeds (close to light?) outside our kerbol system, but we don't use this motor when we're at home for some reason that only Jebediah can explain The time in our system is "locked" until we return, or if there is a player cooperating there, it continues in real time until we return ![]() Now imagine being able to get a pass to enter another player's system and live by their rules? (or theirs, if they are in coop) To return to our little kerbal planet we just go to the edge of the pirate system and the travel menu opens again!!! Missions we take on npc, commerce, events, races, interactions, resupply (for money, of course), build our own base in an inhospitable location. The pirate planet location covers a relatively small area, and is made up only of a (small) planet and a moon, which is relatively very close.Īll players who have reached the edge of their own kerbal system with a spaceship containing a warp engine, after clicking on "Pirate Planet Location" will be able to meet and interact any way they want, without the timewarp optionĪnd what will we all do on this planet? I do not know. Let's say I chose the pirate planet locationĪfter clicking "go" and after a loading screen, we would be sent to a certain point within the pirate planet location (this point would be random the first time, becoming the place where we will always appear after the fold for that system)Īnd then comes multiplayer, which can be a lot of fun To do this however, we have to reach the edge of our system, on an escape trajectory from our sun, and when we finally reach the edge, a new world of possibilities opens up before us.Ī "places" menu expands on the screen asking us where we want to goĪ desert planet, a planet that has 5 moons all close together, a planet obiting a black hole, a gigantic space station, a gigantic diamond comet, a pirate planet, a planet of ancient tribes, a planet with alien life. Imagine that at a given time, which may be more or less 80~90% of the progress in the kerbol system itself, we acquire a warp engine, just like in startrek, and after this acquisition we can exit our system and explore new things Some accompanied by friends, others on a lonely walk, however, all united by a possibility Meanwhile, other players will be making progress on their own kerbol systems, some starting from scratch, others with as much science as possible. We won't be able to have many friends together in this case, as the time warp in our kerbol system will depend on everyone's approval, nothing that interferes with the progress as we are working together towards the same goals I had to log in to leave my idea, I don't know if it was talked about before in the topic, but I believe it is very simple to be understood and implementedĮach of us will start in a career mode in kerbin, orbiting the sun, being able to coop with one (or a few) friends who will help us on missions, running them in the field or building rockets Sorry for the translator's English, I don't know why I haven't learned it yet, I'm Brazilian I know some of this seems like a stretch, but if you think about it, it is very much in tune with reality. You can interact and trade with these bases. The game will show other players bases on celestial bodies and in orbit. Note- This only applies to the multiplayer aspects of the game This game is very large, and considering the fact we will be trading with players and interacting with players in the many star sytsems of ksp 2 leads me to believe the multiplayer will be large scale. This does not mean that the multiplayer is not large scale, but I adress this in my final point. If it was just co-op, it would not be such a safe gaurded secret. ![]() Multiplayer is kept unwraps for good reason. All variations of the ksc are large, and have multiple launch pads. This means we will be able to trade with other players- a indication of large scale multiplayer.Ģ. Resource trading and management has been confirmed in ksp 2. They are in no order, and some are evidence while some are more speculative.ġ. The following will be bullet points with little descriptions of the signals I talked about. ![]()
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